

In many ways, LawBreakers is ingenuous in how it handles established multiplayer shooter tropes. Other classes have their own unique abilities and understanding the nuance behind them is essential to success. Kitsune and Hellion are the Assassins, capable of high damage melee attacks, grapples, a shotgun for mid-range combat and an Ultimate that triggers life-steal and increased damage for melees while revealing enemies through walls. Their key “Ultimate” is being able to slow incoming enemies, picking them off quickly with the powerful machine pistol. There’s Deadlock and Helix, the Wraith class of characters that rely on slides, triple jumps and ballistic knives that can be shot and exploded for area of effect damage. You have the Vanguard class, a mini-gun touting, jet-pack riding heroine with the ability to dive bomb enemies, represented by Maverick of the Law and Toska-9 of the Breakers. Each faction is represented by nine classes, each with a unique character. "In many ways, LawBreakers is ingenuous in how it handles established multiplayer shooter tropes."įorget about in-depth lore – LawBreakers basically pits the police against criminals with a global event called The Shattering having brought fluctuating levels of gravity to different arenas. Plus, for all the noise being made, there isn’t too much of substance currently there. However, if the hero shooter genre were like a school choir, then LawBreakers definitely feels straight of juvie – it’s loud, rambunctious and headstrong but lacks cohesion among certain elements. Boss Key Productions’ LawBreakers does fall squarely into the hero shooter genre but mixes in the arena combat of Quake with literal gravity-defying movement that’s seemingly more at home in Titanfall 2. They’ve been a staple of gaming since Monday Night Combat and Global Agenda. Hero shooters didn’t suddenly hit a boom period and emerge to dominate the current market a la Overwatch.
